R4 Theme Creator
Example:
This happens if you save your Bitmap files in a 32-bit format instead of 24-bit or 15-bit. Re-export the files using your theme creator tool to fix the bit-depth.
Open your image editor and create a new project. Set the dimensions strictly to in pixels. If you are designing a unified theme where an image spans across both screens, create a single canvas of 256 x 384 pixels , slice it precisely in half horizontally, and save the top half as your top screen and the bottom half as your bottom screen. Step 2: Design the Backgrounds r4 theme creator
You must save these as 24-bit Bitmap (.bmp) files.
Most R4 kernels (firmware) store themes in a specific directory on your microSD card. Example: This happens if you save your Bitmap
Navigate to _rpg/uo/ or _system_/ on your microSD card. The critical files are:
Another tool you might encounter is . This application focuses on automating the most tedious parts of theme creation, such as automatically building the icons.bmp file from a background and three small images. It also shows a live preview of your skin before you transfer it to your MicroSD card, ensuring you know exactly how it will look on your console. Set the dimensions strictly to in pixels
: Create a new folder on your PC (e.g., "MyCustomSkin") to hold your assets. Design the Backgrounds Create two images for the top and bottom screens. Crucial Format : Images must be saved as 16-bit X1 R5 G5 B5 BMP files to work with most Wood R4/AKMenu backgrounds. Customize Icons and Buttons Use an icon editor to modify the main menu visuals. Note that a purple outline often indicates a transparent background in these editors. Save and Transfer
Save your top background as bckgrd_1.bmp and your bottom background as bckgrd_2.bmp . Step 3: Handle the UI Elements and Icons