Wolvesville All Roles ^hot^ -
Their vote counts twice during the nightly Werewolf vote, allowing them to dictate who dies.
: Selects a player before dying. If the Junior Wolf dies, that player dies too.
When you are a , you need to know which villagers to silence (like the Seer) and which to avoid (like the Bodyguard). When you are a Villager , you need to understand the tells of a lying Wolf Shaman or a desperate Fool. And when you are a Solo Killer , you must predict the movements of both the wolves and the village to slip through the cracks.
Can disguise themselves or switch places visually with other roles to completely scramble the investigative results of the Seers. Pro-Tips for Wolvesville Mastery
For a complete, interactive list with detailed strategy guides, check the Official Wolvesville Wiki . If you'd like, I can help you: Find the for a specific role Build a custom game setup for you and your friends Explain the upgrading process for role cards wolvesville all roles
Can corrupt a player, causing them to die after a brief delay unless they are cured.
Village roles work together to identify and eliminate the werewolves.
This guide provides a complete, up-to-date breakdown of in Wolvesville, categorized by faction: Villagers (Blue), Werewolves (Red), Solo (Grey/Neutral), and Special event roles.
Wolvesville is a game of deception, deduction, and quick thinking. With over 80 roles across village, werewolf, and solo teams, every game feels fresh. The best players know not just their own role, but what every other role can do—and how to counter them. Their vote counts twice during the nightly Werewolf
Compares two players at night to see if they are on the same team. Highly effective at linking suspicious players to confirmed villagers.
Must be the last player standing. They kill one player every single night and are immune to nightly werewolf attacks.
: Checks a player's alignment (Good, Evil, or Unknown) each night.
| Role | Description | |------|-------------| | | No ability. Your only weapon is logic, deduction, and voting during the day. | | Mason | Knows the identity of other Masons at the start. No other power. Trust anchor. | | Cultist Hunter | Learns if a player is a Cultist at night. Useless unless the Cult faction is in play. | When you are a , you need to
: Protects a player, but dies in their place if that player is attacked.
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user wants a comprehensive article about all roles in Wolvesville. I need to provide a detailed guide covering all role categories, abilities, strategies, and synergies. To gather this information, I will perform multiple searches to cover the main Villager, Werewolf, and Solo roles, as well as any updated information, a complete list, and possible advanced strategies. search results provide a good starting point. The Fandom wiki pages seem to have detailed lists and descriptions. I will open several relevant pages to gather comprehensive information. have gathered information from various sources. The JetPunk page provides a long list of roles. The Fandom wiki pages provide detailed descriptions and categories for Villager, Werewolf, and Solo roles. The Chinese page provides a good overview of basic roles. The Advanced Roles pages provide detailed ability descriptions. I will now structure the article, incorporating these details. The Complete Guide to All Roles in Wolvesville