Upd — Botw Update 160
Specifically fixed a Switch-exclusive glitch where pushing a Lizalfos at the Dako Tah Shrine would cause the physics engine to break.
The game runs at approximately 480p per eye in VR mode to maintain performance.
When Firmware 8.0.0 rolled out, it introduced new CPU performance profiles, including the ability to run at (a 70% increase over the base clock). However, these profiles were not automatically available to all games. For Breath of the Wild to utilize them, it required an explicit update. That update came in the form of version 1.6.0, which instructed the system to switch to the higher clock speed during its most computationally heavy processes: loading assets from storage into memory. botw update 160 upd
With the launch of the Nintendo Switch 2, BotW has seen a "Next-Gen" style upgrade path:
If 160 upd refers to a title ID or version number: Specifically fixed a Switch-exclusive glitch where pushing a
While Version 1.6.0 was released years ago, it remains one of the most transformative technical updates in The Legend of Zelda: Breath of the Wild's
Furthermore, the update played a crucial role in refining the user interface, specifically regarding the in-game manual and hints. Earlier iterations of the game had issues where the "User Guide" feature could inadvertently consume valuable battery life on the Switch by keeping the screen active even when the system was sleeping. This "battery drain bug" was a persistent annoyance for handheld players. By addressing this, Update 1.6.0 improved the quality of life for the player base, proving that Nintendo was attentive to the nuances of the hardware-software relationship. However, these profiles were not automatically available to
While the official patch notes heavily emphasized peripheral additions, the most impactful change in Version 1.6.0 was completely unlisted by Nintendo: .