Op Player Kick Ban Panel Gui Script Fe Ki Better -
Tell me which option you prefer, and we can expand the script together! Share public link
To secure your admin panel implementation:
This comprehensive guide delivers a powerful, secure, and modern custom administration panel script that meets these exact criteria. Understanding the Key Components
Inside your Server Script, you will create a whitelist: op player kick ban panel gui script fe ki better
local KI_Whitelist = [12345678] = true, -- Your UserID (Replace this) [87654321] = true -- Your alt/user ID
: Stores the target's UserId in a table on the server. If that user tries to rejoin the same server, the script uses the Players.PlayerAdded event to immediately kick them again.
: A visual interface (buttons, text boxes, scrolls) that appears on the player's screen, allowing moderators to click buttons rather than typing long chat commands. Tell me which option you prefer, and we
Several well-known script hubs and panels are currently popular for their reliability and "OP" features: Plasma FE Admin Script Showcase - ROBLOX EXPLOITING
Fast action times with no lag between clicking "Ban" and the player being removed. The Significance of FE (FilteringEnabled)
if not isAdmin then return end
The default ban script works by kicking a malicious user out of the current active server instance. To make the ban stick permanently across all servers over time, update the server script logic to write the player's UserId to a DataStoreService database. Add a Players.PlayerAdded listener to cross-reference joining players against that data table and instantly kick them if found. Troubleshooting Guide
He clicked the 'Scan Server' button. Instantly, a scrolling list of every player’s metadata appeared. He hovered his cursor over a high-ranking moderator who was currently lecturing a newbie in global chat. With a flick of his wrist, KillaByte toggled the 'God-Mode'
If you download a script from 2019 that uses game.Players:FindFirstChild("name"):Kick() inside a LocalScript, it will do . FE blocks it. Our script must use RemoteEvent:FireServer() . If that user tries to rejoin the same
In the early days of Roblox, everything a player did was replicated to the server. This made "exploiting" easy. changed this, making the client-server relationship much more secure.
-- Place this inside ServerScriptService -> Script local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") -- CONFIGURATION: Add the UserIds of authorized admins here local AdminUserIds = [12345678] = true, -- Replace with your Roblox UserId [87654321] = true, -- Replace with a co-owner's UserId -- Create a secure RemoteEvent for communication local AdminRemote = Instance.new("RemoteEvent") AdminRemote.Name = "AdminPanelRemote" AdminRemote.Parent = ReplicatedStorage -- Server-side security check function local function isAdmin(player) return AdminUserIds[player.UserId] or player.UserId == game.CreatorId end -- Listen for actions sent from the Client GUI AdminRemote.OnServerEvent:Connect(function(sender, targetPlayerName, actionType, reason) -- Crucial Security Check: Block non-admins from exploiting the remote if not isAdmin(sender) then warn(sender.Name .. " attempted to use the admin panel without permission!") return end -- Find the target player in the server local targetPlayer = Players:FindFirstChild(targetPlayerName) if not targetPlayer then warn("Target player not found.") return end -- Prevent admins from accidentally banning or kicking themselves or the game owner if targetPlayer.UserId == game.CreatorId and sender.UserId ~= game.CreatorId then warn("Cannot perform moderation actions on the game owner.") return end -- Default reason if none provided reason = reason or "No reason specified by administrator." -- Execute the requested action if actionType == "Kick" then targetPlayer:Kick("\n[Admin Panel Alert]\nYou have been kicked.\nReason: " .. reason) print(targetPlayerName .. " was successfully kicked by " .. sender.Name) elseif actionType == "Ban" then -- Standard Kick/Ban implementation (For permanent DataStore bans, integrate a DataStore here) targetPlayer:Kick("\n[Admin Panel Alert]\nYou have been PERMANENTLY BANNED.\nReason: " .. reason) print(targetPlayerName .. " was permanently banned by " .. sender.Name) elseif actionType == "Kill" then local character = targetPlayer.Character if character and character:FindFirstChildOfClass("Humanoid") then character:FindFirstChildOfClass("Humanoid").Health = 0 print(targetPlayerName .. " was killed by " .. sender.Name) end end end) Use code with caution. Step 2: Creating the Client GUI Component


