Starsector Additional Console Commands Better ((free)) Jun 2026
: Adds a "built-in" (S-mod) hullmod to your ships without spending Story Points.
: Adds planetary traits (like "Mild Climate" or "Rich Ore") to any planet, allowing you to fix terrible sector map generation seeds. 3. Sector Exploration and Faction Fixes
Navigate to Starsector/mods/Console Commands/ .
: Removes fog of war on the campaign map or battle map. Extension: Additional Console Commands starsector additional console commands better
The base version of Starsector is an incredible, deep space-sandbox simulation. However, if you are looking to push the game to its absolute limits, testing complex mod setups, or simply trying to bypass tedious early-game grinds, the vanilla developer tools are not enough.
: Instantly survey every planet in your current system to spot ideal colony locations.
Enter the "Console Commands" mod. While the base mod is a staple of the community, the conversation has recently shifted toward (often an expansion or updated version of the original framework). This mod doesn't just add cheats; it fundamentally improves the quality of life and testing capabilities for the average player. Here is why the "Additional" variant is considered better and how it changes the way you play. : Adds a "built-in" (S-mod) hullmod to your
If your UI is cluttered or a script is looping, use this to reset the console's memory.
Toggling visual overlays, detailed sensor data, and instantly killing target fleets. Debugging faction mod conflicts and testing weapon ranges. Creative Use Cases for Better Console Controls Fast-Tracking Colony Experiments
Starsector is a game about mastery, but sometimes the grind for supplies or the search for a specific blueprint can slow your momentum. While the base "Console Commands" mod is an essential tool for any player, knowing how to use it effectively—and which specific commands offer the most "bang for your buck"—will completely change your experience. However, if you are looking to push the
: Instantly destroy a targeted enemy ship to test how your remaining fleet handles sudden tactical shifts.
Setting up impossible battles to test fleet AI or ship performance.
Commands like GrowColony let you skip the slow population climb and get straight to building high-tier industries.
The Sector is vast, and fuel management can sometimes feel like a chore rather than a mechanic. These commands streamline the "dead time" between discoveries.