When you use a ban command in an FE admin script, here’s what happens behind the scenes:
has the final say on the game state and replicates changes to all players.
Central scripts located in ServerScriptService that listen for incoming remote requests and perform the actual player manipulation.
Do you need a of a secure server-side verification check? FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
Common pitfalls and fixes
Data storage and persistence
Modern FE admin scripts come with far more than just kick and ban. Here’s what you can typically expect from a well-made FE Admin panel: When you use a ban command in an
: If a game developer accidentally leaves a RemoteEvent open without server-side verification, an attacker can pass any player's name to a server function that triggers a kick.
local function banPlayer(player, targetName, reason) for _, target in ipairs(Players:GetPlayers()) do if target.Name == targetName then bannedPlayers[target.UserId] = reason or "Banned by admin." target:Kick("You have been banned: " .. reason) return true end end return false end
[Exploiter/Admin Client] ---> (RemoteEvent / RemoteFunction) ---> [Roblox Server] ---> Executes Kick/Ban How the Mechanism Works Common pitfalls and fixes Data storage and persistence
function is a built-in method that disconnects a user from the server, usually displaying a custom message. Modern Roblox banning utilizes the DataStoreService or the newer BanService
The ban command goes a step further. It logs the player's unique UserID. It saves this ID to the Roblox DataStore. The script checks this list whenever a player tries to join. If a match is found, access is denied instantly. Sample FE Ban Kick Script Structure This template uses a secure server-side logic model.